Debrief
Role For Adventure is a fun RPG game packed with a variety of dungeon Characters and dynamic events that promise an exhilarating battle and conquering adventure.

As the senior UI designer for this project, my primary focus was to create UI mockups for all screens and pop-ups, export and implement all UI assets in the game using Unity, and develop the UI guidelines.
My Roles
- Senior UI designer
- prop Design
- Created UI assets, Logo and App Icon,
- Implemented UI assets using Unity
- Created UI Guideline
Logo Design

For the game logo, I needed to come up with the best composition that captures the essence of D&D, loot, battle, and dice.
I wanted to make sure some elements like gold, dice, and weapons are prominent.

Here you can see some of the primary sketches for the logo.

App Icon

To create the app icon, I basically took a close-up shot of one of the four main characters and blended it with the iconic d20. I went through a bunch of versions and mock-ups to ensure it looks good on various backgrounds and alongside other apps.

Button Design

Here are some of the buttons and headers that I designed for RFA

UI Design

Here are a few initial UI mockups I came up with for the game, and here are some of the screens you'll see in the game.


Prop Design

Part of my job was to create the different currency packs based on the game monetizing system and send them over to the developers to Implement in the game.
DESIGN PROCESS

Here's a quick overview of my prop design process:
1- I begin with 2D sketches.
2- Next, I create 3D models of the objects using Maya.
3- Then, I add colors and make light adjustments in Photoshop.
4- Finally, I converted the PSD file to a vector format using Adobe Illustrator.
I also make 3D models to ensure the perspective is correct, even though the final artwork is entirely 2D vector-based.

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